GreatBabai
Сиамский Лев | Редактировать | Профиль | Сообщение | Цитировать | Сообщить модератору Rustam_Koviazin Цитата: Мучает меня вопрос: хочу сделать самурая. Класса такого нет, так что из чего его собрать? | Вот выдержки из Complete Fighters Handbook AD&D 2nd Ed. Samurai Description: The samurai is a warrior from cultures based on the medieval Japanese civilization. He lives by a very strict code of honor and behavior, a code demanding: absolute obedience to his lord; readiness to die for honor or for his lord at any time; eagerness to avenge any dishonor to his lord, his family, or himself; willingness to repay all debts honorably; and unwillingness to demonstrate the most dishonorable trait of cowardice. Samurai must have minimum scores of 13 in Strength, Wisdom, and Constitution, and of 14 in Intelligence. They may be of lawful alignment only (but still may be good, evil, or neutral). ................. Secondary Skills: A samurai or ronin must have the Scribe secondary skill. Weapon Proficiencies: The samurai and ronin start play with two free extra weapon proficiency slots—that's the good news. The bad news is that, of his six initial weapon proficiencies, five are chosen for him. The samurai and ronin must specialize in katana* (samurai sword, two proficiency slots) and daikyu* (samurai great bow, three proficiency slots). The samurai or ronin may spend his last proficiency slot as he chooses—but only from among the samurai weapons listed in the Equipment chapter of this book. (The "*" symbol indicates a new weapon to be found in the Equipment chapter.) After the character is in play in another culture, he may become proficient in weapons of that other culture. Nonweapon Proficiencies: Bonus Proficiencies: Etiquette, Riding (Land-Based). Required (samurai/ronin must purchase these, but gets no extra slots to pay for them): (Priest and Wizard, costs double slots unless Paladin or Ranger) Reading/Writing. Recommended: General—Artistic Ability/Calligraphy, Artistic Ability/Painting, (Warrior) Blind-Fighting, Running. .................. Special Benefits: The samurai and ronin are able to focus their vital energies to increase their Strength score—temporarily. Once per day per experience level, the samurai or ronin can increase his Strength to 18/00. This lasts for one full round, and must be preceded by a loud kiai shout (making it impossible for him to summon this strength silently or stealthily). For that one round, all his hit probability, damage adjustment, weight allowance, maximum press, open doors, and bend bars/lift gates rolls and functions are calculated as if his Strength were 18/00. Special Hindrances: The samurai and ronin have different special hindrances. The samurai is (supposed to be) absolutely devoted to his lord. He is expected instantly to obey every one of his lord's orders, up to and including killing himself or those he loves. If he refuses to obey an order, he is dishonored and is expected to kill himself. (If he does not, he becomes ronin.) The DM should make sure that the samurai is acutely aware of this by having his lord occasionally issue orders which are difficult for him to keep. This doesn't always have to be "Kill all of your allies," but the lord can issue orders which interfere with the samurai's personal goals and remind him that he is subservient to his lord. The ronin has his own great difficulty: He earns experience points at half the normal rate. When the DM awards the characters their experience, the ronin receives only half what he would if he were still a samurai. This particular hindrance goes away when the character once again swears allegiance to a lord and becomes a samurai. (Of course, once he's a samurai again, he is subject to the hindrances of the samurai.) Надеюсь это поможет |