Zombik007
Silver Member | Редактировать | Профиль | Сообщение | Цитировать | Сообщить модератору v1.2 Fix List: -Fix for sessions list overflow and missing characters in front end. -Fix for errors generated on game shutdown -Support for TrackIR -Online experience points: more points awarded for completing longer races -Assists on/off toggle added to session creation and browsing -All offline events (apart from head-to-heads and touge) are now available online (event voting screen now scrolls to see additional championships). -Fix for failure to recognise some devices in user-created action map presets, including Logitech Cordless Rumblepad 2. -Fixed GRID startup issue where it appears as a process in Task Manager but fails to run. -Additional experience points are awarded for not colliding with other cars whilst racing damage on or forward sessions. v1.1 All Platforms Network bug fixes • When viewing in spectator mode – wheels should now turn correctly. • Session searching now functions correctly when there are lots of full sessions (PC and PS3). • Track and route options no longer change when host gets back to lobby in private/LAN. • Race results are now correct if a host migration occurs at the end of the race. • Other players progress/positions are now correctly updated when you enter the race results screen. • Several NaN (brown screen) related fixes. • Fixed a problem whereby it was only possible to upload one world record ghost to each track (PC and PS3) Network - general • Race to race lobby timer is now 15 seconds • A timer has been added showing how long the session has been up and running is shown on the tickertape after joining a session. • Changes to what is displayed in lobby when a player has kick votes. o The player who has been voted for can see this fact and the number of votes they have received. o Players who have voted to kick someone can see who they voted for but cannot see the number of votes. o Players who have not voted do not see anything. • Added ability to get the next page of sessions in private session results (PC and PS3) • Banned sessions no longer appear in private session list. • Reverse gear is now disabled for the first two seconds of a network race to stop players reversing off the start line. • Added ability to change collision types in all sessions (not enabled in Demolition Derby). o Forward Only (this is the normal behaviour for Ranked/Unranked) o On (Collisions are always on) o Off (Always off). • Numerous anti griefing checks to turn off collisions when players are griefing. • Fix for distance shown in distance online stat. • A warning message is now shown the first time you enter system link. • In non-drift races, the race results screen shows the fastest lap that each player achieved in that race. • When a player retires or terminally damages in race, a message telling all players of this fact is sent to the chat system so displayed in the overlay in game. • Cars become semi-transparent when collisions are turned off due to griefing. • Improvements to prediction system to reduce effects of lag when players are close by • Fix for occasional excessive smoke coming from other players in network mode • Fix for exploit where a player could upload an incorrect lap time • PS3 & PC – fix for a problem where private sessions would not show up in search unless you searched for public sessions first Game - general • Xbox 360 achievement fix. • Several optimisations and performance improvements. • It is now possible to look left and right while in bonnet camera. • Fix for a hang when selecting a gear outside the gears available on the vehicle (this was possible with H-Shifter) • Fix for cars very occasionally flying into the air when hitting kerbs. • Fixes for custom action maps • Track rendering optimisations. • Brown screen problem no longer awards achievements or causes glowing white cars. • Fix for airborne achievement – now awarded even if car flips upside down during jump • Fixed frame rate stalls and stuttering on Xbox 360. PC Specific Changes General • Added support for Xinput wheel and Logitech Rumblepad 2, including default action map configurations. • Adding ability to use H-pattern shifter in custom configuration by allowing configuration of gears 1 to 6 and reverse. Same for boost. • Fix for missing Force feedback on Vista. • Added the ability to override the controller type, so that if the game fails to auto-detect it, users can specify it themselves. o Symptoms of the game failing to detect the appropriate controller type are: ? On a pad, handling is too twitchy, appears to steer “lock-to-lock”. ? On a wheel, the input lags and the linearity slider doesnt appear to have an effect. o To override controller type, find the hardware_settings_config.xml that is generated when the game is run (should be in My Documents\Codemasters\GRID\hardwaresettings) and change the line that reads <input device_type="auto" /> to either <input device_type="pad” /> or <input device_type="wheel" /> as appropriate for your controller. • Changing microcode optimisation level for NVIDIA 7xxx series graphics cards to reduce a pause when using each shader for the first time. • Adding support for triple head displays. • Graphical corruption fix when using multiple GPUs. • Network chat text made less obtrusive. • Numerous on-going compatibility fixes. • Improvements to shadows for certain resolutions/aspect ratios. • Profiles are now flushed to disk when they are written to reduce the chance of them being corrupted if the PC dies. | Всего записей: 2806 | Зарегистр. 21-03-2007 | Отправлено: 17:42 14-05-2008 | Исправлено: YurikWiz, 05:20 16-10-2008 |
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