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Компьютерный форум Ru.Board » Игры » RPG & Adventure » S.T.A.L.K.E.R: Shadow of Chernobyl (Сталкер: Тень Чернобыля)

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VdV (22-03-2007 21:52): S.T.A.L.K.E.R: Shadow of Chernobyl (Сталкер: Тень Чернобыля)  Версия для печати • ПодписатьсяДобавить в закладки
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LAndrew



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* Detected CPU: AuthenticAMD ATHLON XP, F6/M6/S2, 1670.00 mhz, 11-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE
 
Initializing File System...
FS: 29628 files cached, 4283Kb memory used.
Init FileSystem 0.967085 sec
'xrCore' build 2947, Feb 27 2007
 
Initializing Engine...
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2043544 K], reserved[8864 K], committed[44680 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[6008 K], process heap[152 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[985 K], smem[0 K]
Executing config-script "e:\actions\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[]
! cant convert dik_name for dik[17], prop=[]
! cant convert dik_name for dik[18], prop=[]
! cant convert dik_name for dik[19], prop=[]
! cant convert dik_name for dik[20], prop=[]
! cant convert dik_name for dik[21], prop=[]
! cant convert dik_name for dik[22], prop=[]
! cant convert dik_name for dik[23], prop=[]
! cant convert dik_name for dik[24], prop=[]
! cant convert dik_name for dik[25], prop=[]
! cant convert dik_name for dik[26], prop=[]
! cant convert dik_name for dik[27], prop=[]
! cant convert dik_name for dik[30], prop=[]
! cant convert dik_name for dik[31], prop=[]
! cant convert dik_name for dik[32], prop=[]
! cant convert dik_name for dik[33], prop=[]
! cant convert dik_name for dik[34], prop=[]
! cant convert dik_name for dik[35], prop=[]
! cant convert dik_name for dik[36], prop=[]
! cant convert dik_name for dik[37], prop=[]
! cant convert dik_name for dik[38], prop=[]
! cant convert dik_name for dik[39], prop=[]
! cant convert dik_name for dik[40], prop=[]
! cant convert dik_name for dik[41], prop=[]
! cant convert dik_name for dik[44], prop=[]
! cant convert dik_name for dik[45], prop=[]
! cant convert dik_name for dik[46], prop=[]
! cant convert dik_name for dik[47], prop=[]
! cant convert dik_name for dik[48], prop=[]
! cant convert dik_name for dik[49], prop=[]
! cant convert dik_name for dik[50], prop=[]
! cant convert dik_name for dik[51], prop=[]
! cant convert dik_name for dik[52], prop=[]
! cant convert dik_name for dik[144], prop=[]
[e:\actions\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: actualDeviceName for [Generic Hardware] is [Generic Hardware]
SOUND: OpenAL: actualDeviceName for [Generic Software] is [Generic Software]
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1  
2. Generic Software, Spec Version 1.1  
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:514C]: RADEON 8500 Series (Omega 2.5.51)
* GPU driver: 6.14.10.6451
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 52 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0101/1.1/11), ps(ffff0104/1.4/14)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(14),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
~ _preset minimum
Executing config-script "e:\actions\s.t.a.l.k.e.r\gamedata\config\rspec_minimum.ltx"...
! Unknown command:  r__wallmark_ttl
! Unknown command:  rs_skeleton_update
[e:\actions\s.t.a.l.k.e.r\gamedata\config\rspec_minimum.ltx] successfully loaded.
~ quit
Input:  1
Config-file [c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures  : 0
* RM_Dump: rtargets  : 0
* RM_Dump: rtargetsc : 0
* RM_Dump: vs        : 0
* RM_Dump: ps        : 0
* RM_Dump: dcl       : 0
* RM_Dump: states    : 0
* RM_Dump: tex_list  : 0
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1

Всего записей: 390 | Зарегистр. 10-05-2003 | Отправлено: 22:38 21-03-2007
   

На первую страницук этому сообщениюк последнему сообщению

Компьютерный форум Ru.Board » Игры » RPG & Adventure » S.T.A.L.K.E.R: Shadow of Chernobyl (Сталкер: Тень Чернобыля)
VdV (22-03-2007 21:52): S.T.A.L.K.E.R: Shadow of Chernobyl (Сталкер: Тень Чернобыля)


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