RapSoldier
Moderator-Gamer | Редактировать | Профиль | Сообщение | Цитировать | Сообщить модератору Patch 2 (Размер патча чуть больше 2GB) Цитата: DirectX 11 support, including: • Advanced Shadows The DirectX11 pipeline supports very high quality shadow maps, giving softer shadows with significantly less aliasing compared to DirectX 9. • Support for MSAA 2x,4x,8x. Requires Shader Model 4.1 or Shader Model 5 support, not available on Shader Model 4.0. The DirectX11 pipeline supports Full screen multi-sampled anti-aliasing at 2x,4x & 8x resolutions. Shader Model 4.1 cards will support 2x, 4x MSAA. Shader Model 5 cards will support 2x, 4x, and 8x MSAA • Enhanced Depth of Field With Shader Model 4.0 & Shader Model 4.1 you will see enhanced depth-of-field with a dedicated pixel/vertex shader pipeline. With Shader Model 5.0 depth-of-field is accelerated with a Compute Shader, offering very high quality depth-of-field. • Tessellation Support Tessellated and normal-mapped rocks and rocky-terrain surfaces (requires Shader Model 5 support). Up close to the camera rocky terrain surfaces are visibly more detailed and realistic. • Anti-aliasing support Note: Enabling Anisotropic Texture Filtering on DirectX9 is not working in this update. This will be fixed in the next patch. | Полный список изменений |