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Компьютерный форум Ru.Board » Игры » Strategy » SpellForce II: Shadow Wars (SpellForce 2)

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New features provided by this patch v1.02:  
 
- Replay of Skirmish/PvP and Free Game Mode matches.  
- Map-Editor.  
- Portals now have a tooltip indicating where they are connected to.  
- In the free game mode the quest book now shows the amount of free traders saved by the player.  
 
The following issues have been resolved by this patch:  
 
- Kor can no longer die in the wrong places.  
- Bug with one of the chests on the map "Crater" was fixed.  
- Matricus now leaves "The Needle" correctly.  
- When revisiting "Iron Fields", General Einar could appear too early.  
- When you blew the horn on Norimar when blowing the horn just seconds before the timer ended, you would get a "Game over" anyway.  
- Bug fixed on "The Needle" where the portals do not open if you never talked to Einar or Karan.  
- Lemuel on "Sevenkeeps" now gives you a reward.  
- Some more Drakkar players added to "Sevenkeeps".  
- Bug fixed in the Alyre dialogue.  
- Englisch Version:Fixed wrong take in Ylias Dialog in "Sevenkeeps".  
- "Rushwater Downs":Professor Twiddle will always help you to defeat Mauser now.  
- "Norimar":The Castle can only be entered if all four towers are lit.  
- Fixed a bug in the dialogue with Redmund.  
- Minor rebalancing of all PvP-maps.  
- The hurricane spell could damage neutral npcs.  
 
 
Patch Version 1.01  
 
The following issues are addressed in this patch:  
 
- Rebalancing of the difficulty level for some Free Game Maps.  
 
- Problems with auto detection of some NVidia FX graphic cards resolved.  
 
- Occasional Desync. problems in multiplayer have been resolved.  
 
- After finishing the campaign the player can now continue to play and journey stones are active again.  
 
- AI improvements for skirmish and free game mode.  
 
- Lip sync problems fixed (sentences will not be cut off).  
 
- Animation glitches in multi player resolved.  
 
- Errors in Morca Dialogue resolved.  
 
- Chat messages are now colour coded by team colour.  
 
- In the free game start screen only the maps appropriate for the avatar level are highlighted. You can still choose the greyed out maps if you want more or less of a challenge.  
 
- Several localization bugs fixed.  
 
- After loading a save game buildings are now sinking into the ground again slowly and not just vanishing.  
 
- Sometimes spell effects would be displayed on a unit beyond the duration. This has been corrected.  
 
- Overly long avatar names could cause crashes in free game and multiplayer. Avatar names are now limited.  
 
- Random Access Violation Errors appearing have now been fixed.  
 
- When changing to the main menu or changing a map game would crash in rare cases. This has been fixed.  
 
- An Access Violation could appear when two characters where casting "Riposte" and met in melee. This has been fixed.  
 
- After winning an internet game an Access Violation Error sometimes appeared. This has been resolved.  
 
- Unhandled Exception Errors could appear when special combinations of defensive and offensive spells on several units interacted and the unit died during that time. This has been resolved.  
 
- The boss enemy will now no longer appear when saving and loading after the final Cutscene.  
 
- The Moon now has proper reflections on the water.

Всего записей: 43867 | Зарегистр. 18-01-2002 | Отправлено: 20:59 23-03-2005 | Исправлено: Filoret, 07:11 16-10-2006
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